
MEDIA MVP – New Technology Afforded by
the Internet
By Shelly Harper, AVCA
media consultant
My #1 goal is Make Volleyball more Prominent in the Media – nationally,
regionally and locally.
This month’s edition will focus on using the new technology afforded by
the Internet to your advantage. I believe the next big push for
promoting and marketing of collegiate athletics will be in webcasting or
Internet streaming. Technology is now available that provides a cost
effective outlet for your coach’s shows, press conferences and live
events to be seen not only within your own market but worldwide (a
wonderful tool for recruiting).
The primary methods for consumers to view audio or video on the Internet
are: Real Player, Windows Media Player and Winamp. These are available
for free by downloading them on your computer. The speed your computer
connects to the Internet will determine the quality of your audio or
video feed. Normal dial-up connections are 25-40K. High speed Internet
(DSL) connections are 200-250K. Upgraded DSL connections can be as high
as 250-400K. Live action or movement (sports) requires at least 200K to
view properly.
In very simple terms, Internet streaming or webcasting is broken down in
4 parts: signal transmission, software, hardware and bandwidth. An audio
and/or video signal is transmitted and then encoded to a format that can
be read and transmitted via the Internet. Methods of signal transmission
are satellite, fiber line, T-1 line or an Ethernet line. The signal is
then encoded before distribution via a Content Delivery Network (CDN).
Encoder boxes range from $3,000 to $50,000. A good quality encoder box
can be purchased for $5,000. The software is the “brains” that allows
conversion of signal to method that can be translated to signal used on
the Internet. Some software providers are: ShoutCast, Helix and Backbone
Radio Pro. Helix is high-end software that allows for inclusion of
commercial ads and taking signal from multiple sources. Hardware is the
encoder boxes and transcoding equipment needed to complete the
conversion loop and a server to store the information on. An example of
a hardware provider is Newtek VT®. There are companies that provide you
with a turn-key operation such as: ESports Partners, Inc., Internet
Streaming Media Alliance and GKG.net. The final component of Internet
streaming is bandwidth. Bandwidth is usually sold in gigabytes.
There are significant cost variances for Internet streaming and a
typical television broadcast.
* Production costs for television (cable networks or broadcast) will run
between $18,000 - $32,000 depending on the number of cameras, location
of event, cost of talent, etc…. TV broadcasts require a production truck
or facility. There is an expectation that television provides a higher
quality production and entertainment value. There is a cost to send the
audio/video feed from the venue to the host broadcaster. There are no
additional costs for people to view the game (1 viewer or 70 million
viewers, transmission cost is the same).
* For the Internet, costs can be as low as $500. Production quality and
entertainment value expectations are lower for the Internet. Internet
broadcasts generally do not require a production truck or facility.
Games produced with 1-3 cameras are accepted by the public. In many
instances, this is the only way they can access your product – they will
take it any way they can get it! Unlike television, each time someone
views your site, they use bandwidth. The larger the number of customers
that download your product, the larger the need for bandwidth is. Most
content providers charge users to download their audio or video product.
If there is not a “real cost” for consumers, they will sell advertising
banners or pop-up ads to cover the cost of the bandwidth usage.
Average consumer costs for most sports events or programs on the
Internet are:
Ala carte – purchase each event separately, priced between $5 and $15
Monthly – purchase all access monthly pass, priced between $2 and $8
Season – purchase all access seasonal pass, priced between $20 and $60
Yearly – purchase all access yearly pass, priced between $20 and $100
Many universities or organizations have their own website staff and/or
television production staff. By utilizing these department resources,
your program can market on the Internet at no or very low cost. It is
likely that football and basketball programs have acquired these
resources. I encourage you to piggyback on what the Athletic Department
has purchased for them and/or what contracts they have with third party
suppliers for these services. A radio feed with one high court camera
may be a great way to start your venture into media exposure for your
team.
I encourage you to work with your organization or administration to see
what Internet and/or production facilities are available to you. As is
with all new technology, the cost for encoding/transcoding and costs for
bandwidth will come down in the next few years. Using the Internet to
access media coverage and marketing for your program is a low-cost
option to live television. The positive to the Internet is that you can
make your events or programs available to consumers WORLDWIDE and that
you are not limited to time periods as available from local television
providers. Your programs can be available any time that your consumers
or fans want to see it.
If you would like additional information on webcasting opportunities for
your program, please contact me at
shelly@sharpermedia.net.
Media
MVP is written by
Shelly Harper of
Sharper Media who was hired in July 2002 as the media consultant for the
AVCA and its members. Harper has more than 20 years of experience in
sports television and her broad background in this field can be read at
www.sharpermedia.net. Harper can be reached at 936-582-2256 or via
e-mail at
shelly@sharpermedia.net if you have a question and wish to utilize
her expertise in this area. |